This introduction video shows you a little of everything so you can get an idea of what FlipBook can do and how easy it is to it.
FlipBook does everything you need to do it let’s you:
PAN, ZOOM, & ROTATE
FlipBook lets you have up to 3 soundtracks per scene depending on which version you choose. Each soundtrack can hold one sound file and it can synched to start anytime in the scene that you want (see Sound Sync). Sound files come in an infinite variety of file formats and compression methods. FlipBook uses Windows or OS X to process sound files so whatever sound codecs you have available to your operating system should be available for FlipBook. But in general FlipBook likes WAV, MP3 and AIF files.
To import a sound file, highlight the soundtrack (column) that you want it to go into click on File > Import > Sound. You can drag the image of the sound file up and down to synchronize it. The sound will stop playing at the end of the scene. So if you have a short scene and a long sound file, you won’t hear the whole sound file.
Sound files take up valuable memory so it’s best to trim the sound file to the size you need for the scene to save memory space.
FlipBook lets you have up to 3 different soundtracks in your scene and all you have to do is drag n drop to get them there. To sync the sound with the animation just drag the sound up and down in the xsheet by holding down the Alt key.
You can also import your sound by clicking on File > Import > Sound. Once the file is in the scene, FlipBook let’s you sync any point in the soundfile to any frame in the scene for total control. Just open the sound dialog by right-clicking on the header at the top of the level and enter the frame # in the scene and the point in the sound file (measured in seconds) that belong together.